2018. Q1 - now
In the beginning of 2018, the team started to buid our developers's platform, which enables common game developers to create tangible interactive contents without any knowledge of computer vision or complex algorithm developemnet. In Q1, I started to define the functionalities that Aura could support to others developers. Started from Q2, a product manager joined our team and was mainly responsible for this product line. But I was constantly in the discussion. The following contents are mostly from Q1.